Rogue One: A Star Wars Story Trailer

Oh yeah it’s time for more Star Wars movie hype! They released a trailer for Rogue One, a spin off movie that takes place between episodes 3 and 4. From what I gather the story will be about a group of rebels quest to steal the plans to the Death Star! Sounds great to me and the trailer looks absolutely amazing! Watch it below!

Rogue One: A Star Wars Story Trailer

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The making of Sony’s “StarHawk” | Video Games

The making of Sony's StarHawk

In this video we get to take a look into the creation process of Sony’s upcoming video game StarHawk.

“In ‘Starhawk’ the universe is in the future, where humans have begun colonizing other planets. The game is set in a distant colony called the Frontier, which was home to a massive battle after an event known as the Rush. The Rush took place when all of the rift energy miners, commonly referred to as Rifters, were mining for valuable rift energy. The rift energy was incredibly powerful, however, and transformed the miners into mutants known as Outcasts. The Outcasts are extremely protective of the rift energy, and kill any who attempt to harvest it.”

 

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How to make over a billion dollars in Grand Theft Auto V

Grand Theft Auto V GTA 5 make money stock market billion dollars

If you want to know how the make the big bucks in Grand Theft Auto 5 and by big bucks I mean over a billion dollars with each character this is how you do it. It involves playing the stock market at just the right times and holding out on buying expensive properties until later in the game. Ok let’s get to it.

After the first Lester heist mission (Jewelery store robbery) do not do any more Lester missions until the rest of the main story is complete. The reasoning behind this is so that you can go into those assassination missions with max money to invest in the stock market. Try to spend as little money as possible. It’s cool to buy some guns and armor but don’t go crazy and buy up properties and trick out cars.

After you beat the main story go do the Lester assassination missions. I’m going to tell you what to invest in before each mission and be sure to switch to each character and invest ALL of their money into the stock before initiating the mission (you can’t switch characters once a mission is initiated).

  1. First mission invest in Beta Pharmaceuticals on BawSaq. Stock should peak at 80% or higher.
  2. Second mission invest in Debonair on LCN.
  3. Third mission invest in iFruit on BawSaq.
  4. After completing the fourth mission invest in Vapid.
  5. Fifth mission invest in Gold Coast Construction.

Another tip to get some extra cash is to invest in Redwood after selling your Debonair stock. You can also listen to talk radio for stock tips.

Hope this helps you! I’ve heard of a couple people breaking 3 billion in the game.

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Final Fantasy XIII-2 – Boss Battle

Final Fantasy XIII-2 boss battle videoWow Final Fantasy has came a long way since Final Fantasy 7 on the original Sony Playstation system the last one that I played. In this clip from Final Fantasy XIII-2 we get to see a nice boss battle. The graphics are incredible and I also like how they stuck with the old school turn based rpg combat system that we know and love!

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God of War Ascension Multiplayer Gameplay | Video

God of War Ascension multiplayer screenshotGod of War: Ascension has online and offline multiplayer battles for up to eight players. There are a variety of multiplayer modes, customisable avatar warriors, armour and weapon types to unlock. Eurogamer’s Johnny Minkley saw it in action for a God of War: Ascension preview, published today.

Multiplayer “combines the brutal gameplay and large-scale battles that God of War is known for to create a competitive experience like never before”, Sony said. According to game director Todd Pappy it’s a “fresh twist” on competitive gaming.

But the game has single-player, too, this time with a “revamped” combat and weapon system, “promptless” mini-games and new puzzles. Sony mentioned “fluid, life-like characters, dynamic lighting effects, and world-changing scenarios”.

Pappy told Eurogamer Ascension’s campaign is “just a little bit shorter” than in previous God of War games. “We’ve mapped out everything and given time estimates. It’ll be pretty damn close.”

And lead combat designer Jason McDonald insisted that single-player has not suffered as a result of the addition of multiplayer. “We didn’t want to sacrifice single-player for multiplayer, neither did we want to tack [the latter] on,” he said. “We’re definitely going full force with both.”

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Sony Playstation Vita first look | Video Games

Sony Playstation Vita first look videoThe first look video from Consumer Reports shows the features of the new Sony Playstation Vita their latest hand held gaming system. This is definitely a giant step up from their last portable system. Also the augmented reality games look awesome! You can get the Vita with wifi or with 3g and wifi. Watch the video below.

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Siri vs Evi | Apple vs Android which voice command software is better?

apple vs android siri vs evi

Now I am in no way shape or form an Apple fan, but this video shows us that Siri pulls off voice commands much better than Android’s Evi. Siri was much faster and Evi couldn’t even do some very simple tasks. Siri wins by a long shot. Watch the video below and judge for yourself! Video is from Consumer Reports.

Posted in Technology Tagged with: , , , , , , , , , , ,

How to write, shoot, and edit your very own horror film

How to Make a Horror Film

from wikiHow – The How to Manual That You Can Edit

If you’ve got a thing for scary movies, it’s only a matter of time before you’ll want to make your own. Here are some ideas as to how to get started.

Steps

  1. Get a scary idea for the movie. But make it good so they wont suspect it coming. And when it comes, make it as scary as it can be. It could be more frightening if you HEAR noises, rather than SEE the ghost or monster etc.
  2. Turn your idea into a plot, or story. A great way to get an idea is to brainstorm ideas, then choose one and write the story. Always have a story before filming, or else it might turn out cheesy.
  3. Find a place to film the movie. Good ideas are in the woods (especially at night), cabins, wooden buildings, abandoned houses, etc. Make sure that you have permission to film at the location before you start.
  4. Find a cast who’s willing to star in your thriller. They don’t necessarily need acting experience, but that depends on the complexity of your movie. Make sure they are willing and able to take orders from the director.
  5. Add scary and scratchy, eerily atmospheric music for suspense. Add scary, screechy music for when something surprising happens.
  6. Have a scary killer/monster/whatever. For some reason killers that don’t talk are scarier than ones who do. Make sure their motive is simple (revenge/insanity is good)
  7. Make something completely ordinary the center of the drama (paper bag, telephone, toilet, doorbell, TV, videotape). If you do it well, it will be scary!
  8. Have a plot twist (at the end or middle end).
  9. Add good effects (if the blood looks like ketchup you’re not going to scare anyone so use hot sauce or tomato soup instead. It looks more realistic) If you choose to go with effects…that is. Its proven that a sudden moment of suspense without graphic bloody violence is more scary because the watcher’s imagination finds the scariest possible outcome that they personally can imagine… much scarier than even a realistic gore fest… think De Niro’s Hide and Seek… Scary because of the suspense, not because of the blood, or the realism of said blood.
  10. Make sure you use good effects. if you want to make magic balls, fire, explosion etc. use effects lab pro! An alternative, which is more expensive, but can give much more professional results is called Adobe After Effects (it has motion tracking, color correction etc., see a site called VIDEO COPILOT).
    • If its murder in your film,make it realistic by cutting out newspaper articles and terms.(Example:Cut out photos and articles of Missing people,deceased people, etc. And Use your Psycho as the plot of those Situations.)[p.s.Don’t Use Real Names of suspects and or Deceased]
  11. After all of the filming is complete, start moving it to the computer. Editing it is often fun, but frustrating, seeing as it could be erased with one click.
  12. About half way into editing, set a release date. Put up posters around school or the neighborhood. Try not to invite general public though, just people you know.

Tips

  • You can do the paranormal activity approach and create a shockumentary…(acknowledge the cameras presence with no music in the background. Viewers will be at suspense)
  • If you want to make it extremely disturbing, try to make your intended creepy characters as far down into the ‘uncanny valley’ as possible. For example, if you want to put some creepy dolls in, make sure they’re disturbingly lifelike with staring glass eyes and possibly some scratches or imperfections, rather than a cute plastic baby doll.
  • In a sequel, never change the originals ending for reaction. It will confuse the audience and will cause non-originality.
  • Research by watching some scary movies and find what made them scary. Don’t steal ideas though it is plagiarizing and the audience can notice it. Be as original as you can!
  • Make sure you plan your movie well before you start filming; don’t get over excited and write the script as soon as possible, but try writing a two-page, three act (beginning, middle and end) plot overview. It helps flourish your ideas for what will happen in key moments.
  • Practice a little with different ideas.
  • Be bold with ideas! Use any ideas that can shock the audience and get a reaction from them. Don’t worry about being too extreme, that’s what editing is for.
  • Watch the TV show UNSOLVED MYSTERIES, you get plenty of ideas. Disturbing is very scary. The Exorcist, Do You Wanna Know A Secret, and When A Stranger Calls, were all really disturbing and all very scary.
  • Right before the scariest part, have a normal or calm scene. Then out of nowhere have something scary happen. It will be much more unexpected and scare people more. Don’t try and make it too obvious though, for example “Alicia is walking in the woods then the masked killer jumps out from behind a tree and kills her”. Let the moment grab your audience suddenly by the throat, like, have a tree suddenly come alive and eat her OR have the masked killer waiting back at home, disguised as someone she knows, then get her.
  • Read online criminal archives, you’re able to understand better about massacres and such (provides a believability for your movies).
  • Make sure not to make it unrealistic. The more realistic, the scarier the movie will be.
  • Start out by making small, short movies to practice with. They’re fun, easy, and are excellent for creating new ideas.
  • Use great quality video editing software, not that cheap downloadable junk. Here are some good software programs: Adobe Premiere, Avid Media Composer, Apple Final Cut Express, and Sony Vegas.
  • Define your characters and give them good characterization, the audience will get attached to whatever characters they like best. This captivates the audience more.
  • In the movies, make it seem that safety is available (at the moment), but have a *believable* event that makes it not come. (like the cops have to respond to another call instead of going to the house).
  • If you have a sequel, don’t change it to the extreme. (Ex. Jimmy died in the first movie from a blow to the head. Jimmy died in the second movie from being gutted then buried alive.)
  • There is a big difference between scary and gory! Wes Craven has this down great. But just because gory isn’t very scary doesn’t mean you can’t have gory just don’t make the movie depend upon gore. Alfred Hitchcock was one of the most successful horror film directors and he never used gore that was near excessive in his movies. Some of his movies are scary and not gory.
  • If you find more originality or better acting out of improvising(acting without a script), go for it!! Many famous films lacked permanent lines and staging. Just keep the point clear and don’t get too carried away.
  • Get your script proof read by HONEST people, not just your folks as they can be too nice, have some friends who will say which parts they liked and which parts need revising. Remember, the things that you write that you won’t like, others possibly will like.
  • If you can’t feel you can work alone, get a friend(s) to brainstorm with you.
  • This goes along with #6 make something totally safe totally creepy. (A nursery, a computer.) Anything people depend upon… too bad TV has already been done!
  • Basing things off true stories or saying they were true make thing twice as scary. Texas Chainsaw Massacre was based on a true story about a killer named Ed Gein. You can take events and exaggerate the story line, it makes a good movie)… it was scary. Blair Witch project was said to be true Update: It wasn’t either, but the way it was made makes it very possible)… it was also scary.
  • If you are going to have fake blood, don’t use tomato sauce; tomato juice works really well.
  • Stalkers are scary (if you do it right).
  • Mythical creatures (vampires, werewolves, witches) can, sometimes, be scary but don’t count on it. Many mythical monsters now are constantly “updated” but are still the work of fantasy.
  • Sometimes, a quick ending, something possible can have an effect.
  • If you are doing a scary movie make sure that you have good actors….(not your little sister)
  • Best recommended if using high quality cameras (HD), which is the best!
  • For creating an excellent soundtrack, buy the MAGIX Music Maker Software. You can buy some CD’s that contain scary sound effects and noises. Then import the CD to your computer using Windows Media Player, all you have to do is drag and drop the audio to the MAGIX timeline.
  • Avoid using music that was already in a movie like John Carpenter’s HALLOWEEN.
  • Make sure the people can act its not good if the characters are not believable!
  • Don’t make sequels that make the series seem to be never ending. Friday the 13th had many many sequels. Everyone expected to know what to happen in the sequels. Saw movies seem to come out every year. After seeing Saw I and II, you know what’s going to happen. If you do that, the movie will not be scary. If you do plan to make a sequel, make sure to is a continuation of the story. For example don’t make movies like in the first movie Jimmy dies after being stabbed by a knife. In the second movie, Jimmy dies after drowning. In the third movie, Jimmy dies in explosion. Jimmy dies after he is decapitated in the fourth movie.
  • Make sure to use realistic props. If you use guns make sure they don’t have the stupid orange tip on it.
  • If your little sister or brother is around make sure they are at least 100 meters from the camera so that they are not heard. (Unless, of course, they’re in the movie)
  • Make sure your friends (actors) are devoted to the movie so they don’t mess it up.
  • Have the title make sense. If your movie is called “Sunshine” and the movie has nothing to do with the title at all, then you need something different.
  • Add a strange twist to it. Kill off the person that seems least likely to die. Turn the sweet, innocent child into an accomplice of the murderer, luring people to their doom. Do something that no one will ever see coming.
  • When using a soundtrack, don’t use the same sound track over and over again. As well, don’t use music too much, or the audience will know when the scary/gory parts are about to happen.
  • Also, when using music, it is a good idea to have the music on while “Jimmy is looking for the possessed lady in the bath”, and then when he looks, nothing is there. It makes your viewers even more scared.
  • Usually,cameras often catch better performances when Outdoors.
  • Make sure to not let the viewers get too comfortable when the movie is supposed to be scary. Insidious was scary up until the middle when they showed the demon which resulted in me becoming too comfortable with it.

Warnings

  • Make sure your blood looks real!
  • It’s okay to be a bit funny, but don’t overdo it. If you are going to use humor, it is best to use black humor. The Evil Dead 2 did this, and the movie turned out amazing.
  • Don’t steal.
  • Don’t be too out there with your plot.
  • Don’t have too many plot twists; that’s not scary, it’s just confusing.
  • Don’t do anything that will look fake or is too hard to act out. It will look cheesy.
  • Don’t have too many stereotypes in it. (The black guy dies first, blond dies second (due to stupidity) the hot brunette lives to see the end.)
  • Happy endings are overrated!
  • Do not act out a death scene in public places, you are likely to have the cops called on you or angry people will yell.
  • Don’t disrupt the flow of vehicle traffic (you will have the cops called on you!)
  • If you are using a video creator/editor on your computer, constantly save your work. Otherwise, you have the chance of losing all your hard work just after finishing it, and being forced to start all over again.
  • Do not use the same spot to film over and over! Have some variety.
  • Make sure your lighting is correct!
  • And just because it’s a horror film, does not mean to put others lives in harm’s way.

Things You’ll Need

  • Script or permanent plot sequence
  • Characters that perfectly fit your actors
  • Organization
  • Camera (3ccd is a benchmark for broadcast quality)
  • Tripod
  • Microphone – preferably a “rifle” mic
  • Lighting
  • Charged batteries and blank tapes!!!
  • Fake blood, costumes, wigs, masks, and whatever else is necessary (stock up on the costumes, makeup, and blood at the Halloween section at Wal-Mart!!!!!!!)
  • An empty house or two. Free of people not involved in the Filming is better.
  • Good video editing software, specifically for NLE or Non-Linear Editing (like Windows Movie Maker, Adobe Premiere, Sony Vegas, AVID media composer)
  • Creepy soundtrack/soundscore
  • willing friends
  • A very scary or eerie set, to set the motive for the movie to be chilling.
  • And have a movie premier to show to all of your friends, it’s loads of fun!!!
  • (If you want to get yourself noticed,try placing a video on “www.youtube.com”. You’ll recive reviews, comments, rates, and easy fans. Just Sayin’)

Related wikiHows

Article provided by wikiHow, a wiki how-to manual. Please edit this article and find author credits at the original wikiHow article on How to Make a Horror Film. All content on wikiHow can be shared under a Creative Commons license.

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How to start your own record label and succeed in the music industry

How to Start a Record Label

from wikiHow – The How to Manual That You Can Edit

A record label is basically a brand name connecting musicians to customers. Ideally, the label establishes a good enough reputation that when people see an artist or band signed by that particular label, they know it’s going to be a track they’ll enjoy, and they buy the product without a second thought (and never regret it). If you want to start an independent record label, however, having good taste in music is not enough; you need to be a good businessperson.

Steps

  1. Although many successful record labels started off with someone winging it, there are many that fail for that very same reason: poor planning. Creating a record label is a business and a full time job. Consider the following before you start one:
  • Cash flow. Do you have enough money to pay for manufacturing? What about promotional materials? It’ll be a while before you get any money back from records selling (if they sell at all). You might need a grant or a loan to hold you over. Some labels raise extra funds by putting on club nights or gigs.[1] It’s recommended that you don’t quit your day job.[2]
  • Business plan. Independent record labels can take off without a business plan, but you’ll need one eventually, so why not write one now, when it’ll benefit your business the most? You’ll definitely need one if you want to apply for grants or loans, and it’s a good idea to have one if you ask people to invest in your business.
  • Licenses and forms. Think about how you want to structure your business: sole proprietorship? partnership? corporation? Get a business licenseand file appropriate tax forms. Register with any relevant organizations (e.g. Mechanical-Copyright Protection Society). You may also need a retail license if you’re selling records directly to the public.
    • If you decide to work with a partner or partners, ideally you will want to work with people you can rely on, trust, share and receive information with and most importantly people you can get along with. Working with friends is great but remember and remind them it has to be as professional and timely as possible, especially in the beginning stages because this is where a company can fall apart and end altogether. Having fun is always great for the job setting but there has to be a line in the sand which all parties cannot cross.
  • Office space. You can get by with just a post office box and a business phone number, or you could establish a complete office, if you have the funds. You can build your own studio or pay for studio time somewhere else.
  • Choose a name. Brainstorm5-10 good names that you feel will fit your business. You need to tell people who you are and the type of music you produce. In short your business name should say it all. The reason for choosing a number of names for your record label is that if one is taken you can still fall back on the others and not have to waste time rethinking your names.
    • Go to a domain name registry and see if any if these names are already taken. Try for .com and .net as these are the most popular and visitors will be familiar with them. This quick check will let you know if anyone has the names already online and will help you with your ultimate choice.
    • Consult local government (the State Registrar in the US) to check if any offline businesses have these names. This will ensure that you are the sole user and nobody can infringe on your rights. It also stops you from any unpleasant lawsuits later on if people contend your rights to use a business name.
    • Select one unique name. Choose the best name from among the ones that you are left with. Remember it needs to be one that is appropriate for your business and music. Register a domain name for your upcoming website. It is important to do this quickly before it gets taken by someone else. When you register your domain name, always get both .com and .net so that nobody can have a similar name to you and leech off your marketing efforts.
    • Register the name with the appropriate authorities. This will make sure that this is exclusively your own business name and will protect your rights. You may need to file for a DBA (doing business as) license so you can identify with your label’s name when conducting business (accepting and making payments, for example).
    • Design a logo. You might also want to print stickers, posters, stationary, business cards, etc.
  • Corner your market. Choose and study your genre. Sit down, either alone or with your partner(s) and think of the style(s) you want your record label to be. It would be best if you picked a style that you are very familiar with and have extensive knowledge about. Musicians don’t like being forced into a box, but choosing and sticking with a particular genre helps a record label know their market (who buys that genre) and build contacts with people who deal with that genre (record shop owners, DJs, journalists, etc.).[3] Research your genre, and find out what it’s missing. Observe and predict trends. You need to fill a niche. Talk to local promoters, studio owners, music shops, distributors, journalists, and anyone who can offer insight about what’s hot and what’s not. Who is your target audience? How old are they? What are they buying? This is also good research for a business plan.
  • Find talent. Scour the local band scene and find bands who you think will earn your label a good reputation in your genre. You can’t compete with the big record labels, so you want to go for interesting records that slip under their radar but will be a hit with your specific market. After you find a band you feel is a great fit for your label, talk with the band or the band manager and offer a contract signing them to your label. The key word here is “sign”. That means you should have a contract for every artist, drawn up by a qualified lawyer. If a track or an artist gets big and you don’t have a contract, things can turn ugly, and your label might get the short end of the stick. Some labels don’t do contracts if there are one or two singles at stake, but insist on contracts when there’s an album deal on the table. [4]
  • Record in a studio. If the artist doesn’t have a recording and you don’t have a studio, shop around. Look for an engineer who has experience in your genre and an owner you can work with. You might be paying for some or all of the studio time. Ask about lower rates if you block book time for two or three projects. It’s a good idea to have a producer there (you or a musician you trust) to make sure everything turns out well (and your money isn’t wasted). It can cost $150+/hour.[5] If you pay for a portion or all of the recording, then you can withhold earnings from the band until you make back all the money you put into the recording, and you have more of a say in how the album sounds.[6] This needs to go in the contract, though.
  • Promote the music.Your goal here is to do everything you can to chart locally. Make enough copies of the music to promote it as follows:
    • Contact local college radio stations – push to get your music played.
    • Send recordings to independent magazine and newspapers – hope for favorable reviews.
    • Put on great performances. The members of the audience will go home and tell their friends about your fabulous show. Print your website address on the program so that you can attract your fans to the website and they will buy more. Sell copes at the show. Make note of the songs that your live audience love and record them into a DVD or album of your greatest hits. Sell them from your website and allow a sample to be downloaded from your site.
    • Make use of MySpace and YouTube to promote the music on a larger scale.
    • Give away free tickets to your upcoming concert.
    • You can even pitch the music for televisions shows, commercials, cell phones, video games, but get legal advice before licensing the music.
  • Press the product. Get the recordings mastered before sending them to a manufacturer, if at all possible. An experienced mastering engineer will know how to make the final product sound like an album rather than a collection of songs, making it more commercially viable. Ask around. Get quotes. The more copies you make, the lower the cost per copy. When choosing packaging, think about how retailers will display them. Ask distributors for advice.
    • In the US, each release will need a catalog number (usually a 3 letter abbreviation followed by the numbers, i.e. CJK415) and a universal product code (the barcode on the back of the product) to be seriously considered by distributors.
  • Sell the music to distributors. To get as much product on retail shelves as possible, you’ll need to convince distributors to help.
    • They will want to see that you’ve established some success on your own (charting locally, selling product on consignment, live shows, mail order and other direct sales methods) before they even consider carrying your music. Here are some questions you will want to have answers for before you even contact a distributor:[7]
      • Has the artist had any success with established mainstream labels?
      • Does the artist have a following, if so, how well known are they?
      • If the artist is unknown, what specific promotion ideas does the label have?
      • Are there any well known “guest” musicians on the recording?
      • Does the recording, and artwork meet the standards of the musical genre?
      • Is there any current airplay on commercial or non-commercial radio?
      • Will there be independent promotion on the release to retail and to radio?
      • Has the artist hired a publicist, and/or what is the publicity campaign?
      • Will the artist be touring in support of their release, and is there a schedule?
      • Does the label have the financial resources to provide “co-op” advertising, in which the record label and retailer split the cost of media ads?
      • Does the label have the financial resources to press additional product?
      • Does the label have a salable “back catalog” of proven sellers?
      • How much product from the label is already out in the stores?
      • Does the label have other distributors selling the same product?
      • What are the next releases from the label, and when are they coming out?
      • How are sales/downloads of the artist’s release doing on the Internet, and such sites as iTunes.com, cdbaby.com, MySpace.com, Tunecore.com, Ubetoo.com and the artist or band’s own website?
    • Product is sold to distributors for about 50% of the list price, and is accepted on a negotiable billing schedule of 60 – 120 days per invoice. The label usually pays for shipping charges. Most national distributors require that they are the only distributor of a particular product. You might also be required to pay for advertising on the distributor’s monthly newsletters, and/or update sheets, as well as catalogs (costs subtracted from invoice).
    • You’ll also need to give them a negotiated number of free copies for promotional purposes, along with “Distributor One Sheets” (fact sheets with promotion and marketing plans and price information) and “P.O.P.”s (Point of Purchase) items, like posters, flyers, cardboard standups etc., for in-store display.[8]
      • Distributor One Sheets should have the following information on a single sheet: label’s logo and contact information, artist name/logo, catalog # and UPC code (barcode), list price (i.e. $15.98) of each available format, release date (to radio), street date (for retailers, if different from release date), brief artist background description, selling points (discounts, marketing, and promotion plans).
      • All promotional product need to have the artwork punched, clipped, or drilled” to make sure that they aren’t returned to the distributor as “cleans” (retail product).
  • [[Keep your fingers crossed. In the music industry, it’s often hit or miss. Hopefully, the music will connect with your market and sales will take off, but some of your music, sooner or later, will bomb. Try to make it so that the big successes cover the losses, with extra left over to pay for operating expenses (and your own paycheck, so you can keep doing what you love without starving).

Tips

  • If the artists has had success in a particular market already, you can send the recording to distributors before you send it to radio station so that people can buy the records once they hear the music.[9]
  • Some labels double as the artists’ management.[10]
  • As you get better known you may start touring the country and even abroad. Just one or two albums can skyrocket you to success. However, never rest on your laurels as your competition is never far behind. It will not take them long to start butchering your work. Keep one step ahead of them by protecting your rights and finding new, unique talent. In this way you will keep a hold on the market.

Warnings

  • Money is the biggest issue of any business so make sure you have figured out your money situation.
  • Be prepared for long hours.
  • Always set money aside for marketing and promotion.
  • Establish a particular “sound”, jingle or effect in your recordings, this may sound obvious but it keeps fans listening over and over, whether it be an artist or genre. (think of the auto-tune progression)

Related wikiHows

Sources and Citations

  1. http://www.bbc.co.uk/radio1/onemusic/distribution/startlabelp01.shtml
  2. http://www.salary.com/careers/layouthtmls/crel_display_Cat10_Ser141_Par241.html
  3. http://www.bbc.co.uk/radio1/onemusic/distribution/startlabelp01.shtml
  4. http://www.bbc.co.uk/radio1/onemusic/distribution/startlabelp01.shtml
  5. http://www.stylecareer.com/indierecord_label.shtml
  6. http://musicians.about.com/od/beingamusician/f/recordingcosts.htm
  7. http://www.musicbizacademy.com/knab/articles/distributors.htm
  8. http://www.musicbizacademy.com/knab/articles/distributors.htm
  9. http://www.salary.com/careers/layouthtmls/crel_display_Cat10_Ser141_Par241.html
  10. http://www.askmen.com/fashion/how_to_300/332b_how_to.html

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